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Join Winking Studios'
determined team

Embark on an adventure and experience an extraordinary life!

Why Winking

Pillar in The Gaming Industry

Pillar in The Gaming Industry

We have been persistently engaged in game development and production for over 25 years, showcasing our boundless passion and commitment to excellence.

Opportunity to Participate in AAA Titles

Opportunity to Participate in AAA Titles

With over a decade of collaboration with leading global companies, we offer extensive R&D and production services, continually building expertise in developing AAA titles.

Growing with a Global Perspective

Growing with a Global Perspective

With nine studios worldwide, Winking Studios' employees come from various countries and regions. Our investors represent top institutions from around the globe, providing frequent opportunities for international travel and overseas assignments.

Competitive Salary

Competitive Salary

We offer salaries that exceed those of 90% of similar outsourcing service companies for equivalent positions. Additionally, we conduct periodic reviews of employee compensation each year to ensure it remains industry-leading.

Leading Technology

Leading Technology

We leverage cutting-edge game engines and AI technologies to create our games. In addition to mobile and PC platforms, our titles are also released on next-generation gaming consoles, including PlayStation 5, Xbox Series X/S, and Nintendo Switch.

Exceptional Team Members

Exceptional Team Members

Our company is home to award-winning art masters, highly creative planners, and internationally renowned technical experts, who frequently collaborate as project partners.

What We Offer

Unleash your creativity and showcase your skills to realize dreams and build a gaming kingdom. Here, every contribution matters; your presence completes Winking Studios perfectly.

Noki

2D Concept Artist

I’ve been working in the art outsourcing department at Winking Studios for 2 years, currently serving as an Assistant Art Director. From the early stages of game planning and concept development, to the back-and-forth revisions and discussions with clients and colleagues from other departments, I’ve been through a series of communications and production processes. Seeing the art pieces I worked on come to life in the game for players is an indescribable sense of achievement for me. My supervisors and colleagues are always willing to share their knowledge and experience, and the collaboration between departments runs smoothly to complete various projects and meet challenging client demands. This place is absolutely a fantastic environment for anyone passionate about game development to showcase their skills and continuously grow.

Yiwen

3D Artist

I currently work as a 3D Game Artist, responsible for 3D modeling and art integration in projects. I’ve always loved playing games, and even during my school years, I pursued a degree in game design. After graduating, I was fortunate enough to join Winking Studios and participate in game development. My colleagues are also game enthusiasts, sharing similar interests and hobbies. Our communications during project development and even our casual conversations are filled with the things we love. Being able to learn and enhance my skills within a professional art team, while working in an industry I’m passionate about, is truly my greatest happiness!

Dan

2D Environment Artist

I have been working in the art outsourcing department at Winking Studios for five years and currently serve as an Art Director. Over the past few years, I have participated in the art design of many games, including Winking Studios’ self-developed VR game “Unearthing Mars.” During my time in the outsourcing department, I have encountered a variety of artistic styles and had numerous opportunities for learning and growth. I feel very honored to work alongside my team and partners in this endeavor.

Ed

Programmer

Since I was a kid, I’ve always dreamed of creating games people love. Now, as a game designer at Winking Studios, I’ve worked on several VR games, including our own “Unearthing Mars 2.” I believe those who love video games are lucky. Over the past four years, we’ve brought many projects to life and shared them with players.

Getting a game to market isn’t easy. Even with a great idea, challenges like team dynamics, funding, and deadlines can slow things down. But at Winking Studios, our resources and dedicated team help us push through to make our dreams a reality.

Making games is harder than playing them, but doing what I love makes me happy.

Lynn

Game Designer

I initially chose to join the gaming industry simply because I loved playing games, but once I got involved, I realized that loving games and actually making them are completely different experiences. This revelation allowed me to see games from a whole new perspective. Many people believe that turning a hobby into a job can diminish one’s passion for it, but at Winking Studios, making games has allowed me to bring many of my ideas to life in my work, making it both fulfilling and enjoyable.

I’m thrilled to have met so many great colleagues and mentors at Winking, and to learn and grow alongside them as we strive to create better games for everyone to enjoy.

Chris

Winking Studios is a creative organisation for talented individuals, and I enjoy working here because the support and cooperation of like-minded individuals fosters the natural development and advancement of projects. The projects from Winking Studios are not just fascinating; they’re also enjoyable and offer constant challenges that promote growth and development. These tasks push my creative boundaries and take me beyond my imagination.

“We all work together and assist one another to achieve the same goal. It thrills me to be able to help grow the business and take it to the next level”

Yi Pei

Project Manager

My childhood interest in games and art led me to the fortunate opportunity to join the Sirius Studio team at Winking Studios after graduation. I thoroughly enjoy the team’s relaxed and pleasant atmosphere and am enthusiastic about discussing and learning from other talented colleagues. The team’s rigorous work attitude drives our continuous improvement, allowing us to better serve our clients and express our passion and love for game art.

Freda

3D Modeing Artist

During my school years, I majored in the gaming department, giving me a foundational understanding and a strong interest in modeling. I was particularly drawn to Winking Studios because of its involvement in projects like “Genshin Impact.” Fortunately, I was able to join the company as an intern and am now a full-time employee. Over the past year at Winking Studios, I have enjoyed working on a variety of projects and collaborating with my colleagues. It has allowed me to find value in my work and derive enjoyment from the process.

Everly

2D Game Designer

I still remember when I was a passionate and somewhat naive fresh graduate. Now, while my enthusiasm remains, it’s no longer blind. At least I’ve found my path for growth. Being a game industry professional and exploring the gaming world has fulfilled a significant part of my dream. I am incredibly grateful to Winking Studios for providing such an excellent platform for learning and growth. I’ve had the pleasure of working with a group of motivated, hardworking, and positively spirited leaders and colleagues. I love my job, and I will continue to pursue my dreams while looking forward to a bright future with the company.

Karin

Project Manager

I’m currently working as a Japanese PM, handling communication and translation between clients and team members during project execution. I coordinate and utilize various resources to help the team resolve issues and ensure that we deliver satisfying results on schedule. The passionate work atmosphere at Winking Studios and the harmonious relationships with colleagues make every day fulfilling. The company provides excellent growth opportunities, including cutting-edge technical training and a range of engaging recreational activities. I’m delighted to have joined Winking Studios and feel honored to be part of such a wonderful team.

Levi

As a art outsourcing BD, my primary responsibility is to ensure that project timelines, progress, and quality meet the set goals through effective communication and negotiation. The company has provided excellent training and guidance, allowing me to quickly adapt to this role.

In my work, I’ve learned how to communicate and coordinate with clients, mastered the core techniques and processes of art outsourcing, and developed skills in leading and managing projects. I continuously challenge myself, learning and improving to deliver high-quality art outsourcing services to our clients.

During my time at Winking Studios, I have faced numerous challenges and difficulties, but with my efforts and the support of my team, I have successfully overcome them. I am grateful for the company’s trust and support, as well as the help and encouragement from my colleagues, which has allowed me to grow steadily in my role.

Carina

Project Manager

Joining the Winking Studios family marks the beginning of a new phase of growth. By reflecting on one’s own appearance, one can correct their attire; by reflecting on others, one can understand gain and loss. At Winking Studios, I’ve met like-minded colleagues and witnessed the excellence and maturity of senior team members, who exhibit meticulousness in their work and care for their juniors. Everyone has their own strengths and yet all are equally diligent and forward-looking.

I’ve heard that the greatest reward of work is the work itself, but the greatest gains often come from beyond the job. I am grateful for every colleague who has supported me at Winking Studios and am confident that the value I gain from this continuous learning process will be richer than I can imagine. There is more to come!